Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3
À l'étude

Resizeable colorizeable boxes / description boxes for better organizing (like in worldmachine)

BecomingAt . il y a 11 ans mis à jour par Laurens t Jong il y a 10 ans 6
+3

Proper Depth / Depth Normal Rendering

rcalt2vt il y a 11 ans 0
+3

Small texture thumbnails like unity standard shader

Kajfa il y a 10 ans 0
+3
Corrigé

OpenGL and OpenGL Shader Looks Black

Serhat Ergen il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 28
+3
Terminé

Can't connect nodes together unless they are both visible onscreen

Beck Sebenius il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 2
+3
À l'étude

ShaderForge navigation could be more similar to the standard Unity navigation.

Laurens t Jong il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 10
+3
À l'étude

outline alpha?

dcarlson314 il y a 10 ans mis à jour par Michael il y a 10 ans 2
+3
À l'étude

Allow IF Statement option of if() vs compare select.

Brian Hall il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 0
+3
Terminé

shader support for unity built in lightmap

hendersonandre il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 1
+3

Ambient gradient difference from Unity standard shader

Carl Karjalainen il y a 10 ans 0