Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

No float3x3. So sad. *cry* :(

behealed il y a 8 ans mis à jour il y a 8 ans 0
0

Matrix4x4 parameters not exposed to Materials

Guessy il y a 8 ans 0
0

link existing material

Tony Mac Lane il y a 8 ans 0
0

Really bad shadow shearing in 5.4.1f1

Chris Bolton il y a 8 ans mis à jour il y a 8 ans 1
0

High light point problem

黄小铭 il y a 8 ans 0
0
Écarté

Boolean Node

Virtus H il y a 8 ans mis à jour par Freya Holmér (Developer) il y a 8 ans 1
0

Toggle for "Opacity Clip On Shadows Only", same for dithering

Kit il y a 8 ans mis à jour par behealed il y a 8 ans 1
0

copy/paste of nodes only works first time you do it

behealed il y a 8 ans 0
0
Pas un bug

Front Face Culling/Transparency Problem

colossaladvent il y a 8 ans mis à jour par Freya Holmér (Developer) il y a 8 ans 1
0

LightDir doesn't work with baked light

behealed il y a 8 ans mis à jour il y a 8 ans 0