Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Fixed

Example Scene broken in Unity 5.5 and 1.31

Nalin Sharma 8 ár síðan updated by Chris Cummings 8 ár síðan 13
+1

The shader did not work. Using Destination Renderer on Mobile Dx9 Settings Disable Dx11

Taijong Park 8 ár síðan Uppfært 8 ár síðan 1
+1
Under review

Double Sided Shader Render Inside out on PS4

Colton 8 ár síðan Uppfært 8 ár síðan 3
+1

Shader forge doesn't work at all in webgl?

behealed 8 ár síðan updated by brum 8 ár síðan 2
+1

IF node doesn't use ternary operator

behealed 8 ár síðan 0
+1
Under review

SF automatically puts checkmark in write to Z Buffer option

behealed 8 ár síðan updated by Dave Levy 8 ár síðan 9