Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3
Under review

Resizeable colorizeable boxes / description boxes for better organizing (like in worldmachine)

BecomingAt . 11 year бұрын updated by Laurens t Jong 10 year бұрын 6
+3

Proper Depth / Depth Normal Rendering

rcalt2vt 11 year бұрын 0
+3

Small texture thumbnails like unity standard shader

Kajfa 10 year бұрын 0
+3
Fixed

OpenGL and OpenGL Shader Looks Black

Serhat Ergen 11 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 28
+3
Аяқталған

Can't connect nodes together unless they are both visible onscreen

Beck Sebenius 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 2
+3
Under review

ShaderForge navigation could be more similar to the standard Unity navigation.

Laurens t Jong 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 10
+3
Under review

outline alpha?

dcarlson314 10 year бұрын updated by Michael 10 year бұрын 2
+3
Under review

Allow IF Statement option of if() vs compare select.

Brian Hall 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 0
+3
Аяқталған

shader support for unity built in lightmap

hendersonandre 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 1
+3

Ambient gradient difference from Unity standard shader

Carl Karjalainen 10 year бұрын 0