Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Odrzucone

is there a way to edit a shader that wasn't made in SF with SF?

FolkloricEar 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
W trakcie analizy

BUG: If you use specular color with mask texture and lightmap support, SF will generate a wrong shader.

Alfred Chang 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 8
0
To nie jest błąd

A0.04 (Mac) Deleting a vector node whilst a field is selected does not work

Andrei Nadin 12 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 12 lat temu 5
0
Naprawione

Properties does not dissapear when deleting nodes

mrBeam 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 2
0
Naprawione

Vertex Positioning - Billboard Issue with resetting object scale

sf_user 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 2
0
Ukończony

It should be possible to modify Depth texture UVs in the Depth node

David Miranda 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 8 lat temu 1
0
W trakcie analizy

Ability to change the outline mesh face culling

Germain 11 lat temu zaktualizowano 10 lat temu 2
0
To nie jest błąd

Shaders displaying as black

liamwelton 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 4
0
To nie jest błąd

Alpha Channels Breaks Shader

Superdenny 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 4
0
Ukończony

alpha fade based on distance from camera

Edwon 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3