Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Ukończony

Having Value/Float expose to user, so it can be adjusted in the Material Inspector

cg magic 12 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 12 lat temu 0
0
Ukończony

compile error occur by option on 1.21

박종우 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3
0
To nie jest błąd

Hang when opening

Nikolas Mcrain 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 3
0
W trakcie analizy

Preview: load last used Sf_meshes with last rotation/zoom

IzzySoft 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
0

Shader nodes don't match up with properties & output

vfig 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 2
0
Naprawione

Refraction output can't be modified in sample shader

derrickbarth 12 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 12 lat temu 0
0
To nie jest błąd

Displacement on DirectX11,doesn't seem to do any shading

cg magic 12 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 12 lat temu 4
0
W trakcie analizy

Drag and drop a splatmap to the shader node break the shader

Jairo Baldán 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 9
0
Planowane

alpha

Seungseob Lee 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
0
W trakcie analizy

No UV Coordinate (Texture Coordinate)

Deo 12 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 12 lat temu 5