Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Завершен

Vector4 output

alex 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0

Forward Shader in Deferred Rendering Limitation

toureiro 8 лет назад обновлен 8 лет назад 1
0

Unity 5.6.0p4 + SF 1.36 Asert

Joe 8 лет назад 0
0

Shader Forge not working in Unity2017

theseriousbusinesschannel 8 лет назад обновлен kwiknip 8 лет назад 1
0

How can i pass array of vector3/4 positions to shader?

BalanceFiend 8 лет назад 0
0
Исправлен

Error when selecting shader. Unity 5.6.0f3 SF: 1.36

Danny Wynne 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0

Shader Forge issue when upgrading on Unity 5.3.4p1

fredppeca 8 лет назад обновлен 8 лет назад 0
0
Не ошибка

Z-fighting issue with shader in Unity 5.6/SF 1.36

Peter Howell 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 2
0

Terrain cutout shader error and no shadows.

Jamo Taylor 8 лет назад обновлен 8 лет назад 0
0

Intersection fading not affected by offset

brum 8 лет назад обновлен 8 лет назад 2

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