Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Couldn't make shader asset

Anubix 8 лет назад 0
0
На рассмотрении

I can't see a way to access the Sampler _TexelSize properties?

Andy Buchanan 8 лет назад обновлен brum 7 лет назад 3
0

Basic outline appears invisible when used with render texture.

Gary Dave 8 лет назад 0
0
Исправлен

Time node bug with Shader Forge 1.34 on Unity 5.5.x.

Nobuyuki Kobayashi 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0
Не ошибка

Does Opacity Clip work with particles?

Todd 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0

Please add a Material layering Node for coated Carbon, Carpaint, Solarcels,... like in Ureal available.

paul 8 лет назад 0
0

PS4 Support?

David Lee 8 лет назад 0
0
Завершен

Distribution of created shader file

sigepon 8 лет назад обновлен 8 лет назад 2
0
Не ошибка

I'm trying to download the latest version (1.33) but it keeps downloading an older one (1.30)

afsanchez 8 лет назад обновлен 8 лет назад 2
0
На рассмотрении

PBL ambient diffuse and reflection incorrect - Unity 5.5 SF 1.33

doku 8 лет назад обновлен 8 лет назад 4

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