Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Planned

Zooming and panning should do bounds checking, so that it's always near the node tree

Freya Holmér (Developer) 10 jaar geleden bijgewerkt 10 jaar geleden 0
0
Fixed

Using Multiply for distorting uvs does not work as expected - breaks shader when nodes are connected.

chris barker 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 0
0
Fixed

Hotkeys aren't working. (0.15 w7k-x64 Unity 4.3.1 f1)

Mikael Persson 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 18
0
Fixed

'vert' Program errors with math nodes

Spooky 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 6
0
Not a bug

Unity 5 IBL not working

ouzhanuglu 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 6
0
Fixed

A 0.08 - shadow casting not working with alpha clip

Marc 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 0
0
Not a bug

I can't get the Refraction to work.

Dan Zaidan 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 2
0
Voltooid

Normals on terrain shaders

Alon Tako 9 jaar geleden bijgewerkt door JayWeston 8 jaar geleden 4
0
Fixed

A0.05 (PC): Trying to use TexCoord spits back some errors when selecting UV1

thrikr33n 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Under review

#pragma glsl needed!

David Miranda 9 jaar geleden bijgewerkt 9 jaar geleden 8