Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér



should be able to zoom in/out to see all of the nodes being used / connected

bhcmegstan 5 лет назад • обновлен Freya Holmér (Developer) 5 лет назад 8

support GPU instancing

odie 2 года назад • обновлен indieDoroid 2 года назад 3
На рассмотрении

Real time reflection

vincent 5 лет назад • обновлен Skaarah 4 года назад 16

Support for LOD cross fade variable

Herr Clip 3 года назад 0
На рассмотрении

Projector Tutorial

PixelNAUTS 4 года назад • обновлен Teddy Himple 2 года назад 13

Ability to have multiple outputs for the code node

Jason Booth 5 лет назад • обновлен behealed 2 года назад 1

Shaders that use vertex colors and fog break with Single Pass Stereo Rendering enabled (Gear Vr)

Christoph 1 год назад 0

Compile for Mobile or Per Node Precision flags

Brighton Gardiner 5 лет назад • обновлен Rubén Garcia 4 года назад 3
На рассмотрении

Multiple Pass Shaders

Andrei Nadin 5 лет назад • обновлен Freya Holmér (Developer) 4 года назад 6
На рассмотрении

Disable Shadows in Shader

Spooky 5 лет назад • обновлен Freya Holmér (Developer) 5 лет назад 0

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