Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Declined

See Behind object shader

Deo 3 years ago • updated by Joachim Holmér (Developer) 2 months ago 3
0
Planned

Texture2D MissingMethodException

scott 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 0
0
Under review

Changing CustomEditor value in SF

Jeakim Hamel 2 years ago • updated by Joachim Holmér (Developer) 2 years ago 1
0

SF freeze during update search

H92 2 years ago • updated 2 years ago 1
0
Declined

Move Lights in the Shader Viwer

Deo 3 years ago • updated 3 years ago 2
0
Completed

Multi-select?

Beck Sebenius 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 1
0
Under review

Shaders should be able to auto-detect/read the scene's Skyshop skybox

mikichen 4 years ago • updated by bhcmegstan 4 years ago 8
0
Not a bug

Vertex offset with multiple objects may not work right.

OK 2 years ago • updated by Joachim Holmér (Developer) 2 years ago 2