Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3
Under review

Resizeable colorizeable boxes / description boxes for better organizing (like in worldmachine)

BecomingAt . 10 jaar geleden bijgewerkt door Laurens t Jong 9 jaar geleden 6
+3

Proper Depth / Depth Normal Rendering

rcalt2vt 10 jaar geleden 0
+3

Small texture thumbnails like unity standard shader

Kajfa 9 jaar geleden 0
+3
Fixed

OpenGL and OpenGL Shader Looks Black

Serhat Ergen 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 28
+3
Voltooid

Can't connect nodes together unless they are both visible onscreen

Beck Sebenius 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 2
+3
Under review

ShaderForge navigation could be more similar to the standard Unity navigation.

Laurens t Jong 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 10
+3
Under review

outline alpha?

dcarlson314 9 jaar geleden bijgewerkt door Michael 9 jaar geleden 2
+3
Under review

Allow IF Statement option of if() vs compare select.

Brian Hall 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 0
+3
Voltooid

shader support for unity built in lightmap

hendersonandre 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 1
+3

Ambient gradient difference from Unity standard shader

Carl Karjalainen 9 jaar geleden 0