Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+4
Fixed

Deferred Light Map Support Shader Error

Branden Turner 10 years ago updated by Freya Holmér (Developer) 9 years ago 6
+4

Parameter separator

Kajfa 10 years ago 0
+4
Under review

Unity 5: Issues lightmapping with shaders containing Opacity Clip

Br00d 9 years ago updated by behealed 8 years ago 27
+4
Fixed

Shader error: 'gl_' : reserved built-in name

MaverickDQ 9 years ago updated by Freya Holmér (Developer) 9 years ago 8
+4
Under review

Support for Terrain dependency shaders

Arda Güneş 10 years ago updated by Conor O'Kane 6 years ago 12
+4
Under review

Texture tiling and offset

Zeblote 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
+4
Not a bug

Shader that works with new UI Text?

olarme 9 years ago updated by Freya Holmér (Developer) 8 years ago 4
+4
Under review

Sample normal from heightmap

msperling 10 years ago updated by M. Dittmann 8 years ago 7
+4
Completed

Dragging a texture in automatically creates a Texture 2D node

ninjacharlie 11 years ago updated by Freya Holmér (Developer) 11 years ago 0