Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+6
Completed

Preview background texture

harel 11 years ago updated by Freya Holmér (Developer) 10 years ago 1
+6
Under review

Rotating Vectors

Tomáš Mariančík 10 years ago updated by redwood84 8 years ago 3
+6
Completed

Add a loop node with loop counter

msperling 10 years ago updated by Freya Holmér (Developer) 10 years ago 5
+6
Under review

Static Switch

vincent 10 years ago updated by brum 7 years ago 10
+5

Should be able to set Cubemap property as "Global"

eldee 8 years ago updated by Scatimon 7 years ago 3
+5
Planned

A waveform node with inputs for Wavelength, Amplitude and Time

Freya Holmér (Developer) 10 years ago updated 10 years ago 0
+5
Completed

Ability to zoom in and out to see full material

jesse 11 years ago updated by Freya Holmér (Developer) 10 years ago 3
+5
Completed

Global value input.

bjorn 10 years ago updated by Conor O'Kane 9 years ago 9