Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+5
Completed

IsMetallic Input on main node (Metalness)

BecomingAt . 10 years ago updated by Freya Holmér (Developer) 9 years ago 7
+4

Light Probes and Ambient light is broken in default PBR/deferred shader

warby 6 years ago updated by Oliver Iking 6 years ago 1
+4

Light Direction not working with point lights on windows

rob0738 6 years ago updated 6 years ago 2
+4
Under review

node preview doesn't display in 2017.2 beta

hwaet 7 years ago updated by Lux 6 years ago 7
+4

Cannot open shader forge, null reference exception

bennypeake 7 years ago 0
+4

MacOS Metal support?

c_p_h 7 years ago 0
+4

ShaderForge Infinite Saving

OnlyFals 8 years ago updated by Philip Allwright 7 years ago 1
+4
Completed

Multi-input append node

chris barker 10 years ago updated 9 years ago 6