Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+4
Completed

Make Shader Forge work from Left to Right

Andrei Nadin 10 years ago updated by Freya Holmér (Developer) 9 years ago 14
+4
Completed

One node with blending modes selector for fast visual comparison of different modes

arttea 11 years ago updated by Lorence 7 years ago 12
+4
Completed

Option to Delete nodes with just a "Right Click" on the connector node.

Deo 11 years ago updated by Freya Holmér (Developer) 10 years ago 5
+4
Under review

Option to separate RGB and Alpha blending

Steven Kiesewetter 10 years ago updated by Stefan Greulich 9 years ago 6
+4
Completed

PBL/Energy conservative Diffuse Ambient Light/Specularity

BecomingAt . 10 years ago updated by Freya Holmér (Developer) 9 years ago 4
+4
Declined

Support for Material ID´s

PXX 10 years ago updated by Freya Holmér (Developer) 10 years ago 2
+4
Completed

Access to edge length information for tessellation purpose

Lionel Gallat 10 years ago updated by Cynicat Pro 10 years ago 9
+4
Completed

Vertex local position

Jason Booth 10 years ago updated by Matt Weaver 7 years ago 16
+4

Bug with _Time (e.g. Panner) on Mali-400 GPU's

TJMaxx 9 years ago 0
+4

#ifdef Support

Brian Hall 10 years ago 0