Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Afvist

How to make a shader for Pointcloud ?

GAD 7 år siden opdateret af Freya Holmér (Developer) 7 år siden 2
0
Under vurdering

BUG: in Unity 2017 materials are black

Max Ocklze 7 år siden opdateret af Rafael Gurgel 7 år siden 5
0

depth blend with depthnormals not supported

Dennis V H 7 år siden opdateret 7 år siden 1
0

Shadow and specular interference

ryo8 7 år siden opdateret 7 år siden 1
0
Færdig

Accessing the depth Texture from shader forge

William Besnard 7 år siden opdateret af Freya Holmér (Developer) 7 år siden 5
0

billboard grass shader

tomasz adamczyk 3d 7 år siden opdateret 7 år siden 0
0
Afvist

Blend mode: Soft light, not in shaderforge?

Lorence 8 år siden opdateret af Freya Holmér (Developer) 8 år siden 5

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