Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+4
Fixed

Deferred Light Map Support Shader Error

Branden Turner vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 6
+4

Parameter separator

Kajfa vor 11 Jahren 0
+4
Fertiggestellt

In the Graph Editor have the Option to reopen another shader, without to have close the win and reopen again.

Deo vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
+4
Wird überprüft

Unity 5: Issues lightmapping with shaders containing Opacity Clip

Br00d vor 10 Jahren aktualisiert von behealed vor 8 Jahren 27
+4
Fixed

Shader error: 'gl_' : reserved built-in name

MaverickDQ vor 9 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 8
+4
Wird überprüft

Support for Terrain dependency shaders

Arda Güneş vor 11 Jahren aktualisiert von Conor O'Kane vor 7 Jahren 12
+4
Wird überprüft

Texture tiling and offset

Zeblote vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+4
Not a bug

Shader that works with new UI Text?

olarme vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 4
+4
Wird überprüft

Sample normal from heightmap

msperling vor 11 Jahren aktualisiert von M. Dittmann vor 8 Jahren 7
+4
Fertiggestellt

Dragging a texture in automatically creates a Texture 2D node

ninjacharlie vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0