Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Alpha clip issue with ambient occlusion.

Alejandro vor 8 Jahren 0
0

Operation problem on Retina display

tamilabo vor 8 Jahren 0
0

Broken node preview with pi and tau.

bas-hoogeboom vor 8 Jahren 0
0

Specular masked by shadows - 2 problems at once

Germain vor 8 Jahren 0
0

Option to hide shader preview & left side panel

Vaclav vor 8 Jahren 0
0
Fixed

Specular response incorrect (v1.32) (Unity 5.5)

doku vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 13
0

Opacity Clip Bug

Zack Black vor 8 Jahren 0
0
Not a bug

outline width

Anthony Bagsby vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 1
0
Not a bug

Inconsistent opacity clip input type

Grhyll vor 8 Jahren aktualisiert vor 8 Jahren 2
0
Fixed

Error in "Transform" node when from is "local"

mouurusai vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 1