Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fertiggestellt

Threshold Node

Germain vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 3
0
Fertiggestellt

scene color

vincent vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
0

Specular issues with Deferred vs Forward

Rubén García Vilà vor 11 Jahren aktualisiert vor 11 Jahren 1
0
Not a bug

Vector 1 gone?

tom3d vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 3
0
Fixed

Float2 output broken on code node

msperling vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
0
Fixed

Custom code linking problem

zoltan erdokovy vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
0
Fertiggestellt

Offset factor support

Freya Holmér (Developer) vor 11 Jahren aktualisiert vor 11 Jahren 5
0
Fertiggestellt

Pixel distance

Wesley Carpenter vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 3
0
Geplant

SF should throw errors and prevent compilation when you are using reserved or duplicate node property names

elliot bentine vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
0
Fertiggestellt

Create a possibility to add shadows on an unlit shader?

hugobeyer vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 3