Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Under review

Alpha Clip problem in Beta 0.22

Lionel Gallat 11 years ago updated by David Tang 11 years ago 10
+1
Planned

Convert any parametric node to a slider node

yann granjon 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
+1

Alpha clip and SSAO plugins

Germain 9 years ago 0
+1
Completed

Smoke Particle Soft Blend ( Image Example )

The Vision 11 years ago updated by Chris Tian 8 years ago 5
+1
Fixed

Compile error w/tex2Dlod in vert program when targeting OpenGL

gnustoboz 11 years ago updated by Freya Holmér (Developer) 10 years ago 8
+1
Completed

Gradient Map

glynn smith 11 years ago updated by Freya Holmér (Developer) 9 years ago 5
+1
Planned

Shortcuts

vincent 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
+1

Load existing shader when making a new one

bluntie 10 years ago 0
+1
Fixed

Tessellation Cracks

Rubén García Vilà 11 years ago updated by Freya Holmér (Developer) 10 years ago 3
+1
Under review

Crashing and killing Unity Performance

Dale Ward 9 years ago updated by JayWeston 9 years ago 8