Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+4
Solucionado

Deferred Light Map Support Shader Error

Branden Turner hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 6
+4

Parameter separator

Kajfa hace 11 años 0
+4
COMPLETADO

In the Graph Editor have the Option to reopen another shader, without to have close the win and reopen again.

Deo hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 2
+4
En revisión

Unity 5: Issues lightmapping with shaders containing Opacity Clip

Br00d hace 10 años actualizado por behealed hace 8 años 27
+4
Solucionado

Shader error: 'gl_' : reserved built-in name

MaverickDQ hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 8
+4
En revisión

Support for Terrain dependency shaders

Arda Güneş hace 11 años actualizado por Conor O'Kane hace 7 años 12
+4
En revisión

Texture tiling and offset

Zeblote hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
+4
No es un bug

Shader that works with new UI Text?

olarme hace 10 años actualizado por Freya Holmér (Developer) hace 8 años 4
+4
En revisión

Sample normal from heightmap

msperling hace 11 años actualizado por M. Dittmann hace 8 años 7
+4
COMPLETADO

Dragging a texture in automatically creates a Texture 2D node

ninjacharlie hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0