Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Terminé

Threshold Node

Germain il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 3
0
Terminé

scene color

vincent il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 2
0

Specular issues with Deferred vs Forward

Rubén García Vilà il y a 11 ans mis à jour il y a 11 ans 1
0
Pas un bug

Vector 1 gone?

tom3d il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 3
0
Corrigé

Float2 output broken on code node

msperling il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 1
0
Corrigé

Custom code linking problem

zoltan erdokovy il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 0
0
Terminé

Offset factor support

Freya Holmér (Developer) il y a 11 ans mis à jour il y a 11 ans 5
0
Terminé

Pixel distance

Wesley Carpenter il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 3
0
Terminé

Create a possibility to add shadows on an unlit shader?

hugobeyer il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 3