Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Planned

Screen Pos Should have option value between 0 - 1, and there are some unexpected distortions.

cg magic 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 4
0
Fixed

Moving the SF folder into Standard Assets

thrikr33n 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Voltooid

FIrst openShader Forge, Errors (UNity 5)

pjenness 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 3
0
Voltooid

No information on optional cheaper refraction introduced in 1.14

8bit4life 9 jaar geleden bijgewerkt 9 jaar geleden 2
0
Declined

Add UV sets

Colin Knueppel 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 2
0
Fixed

Refraction Demo Loses Shader

Emma Heasman 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 1
0
Under review

BUG: component mask node looses settings

Jason Booth 11 jaar geleden bijgewerkt 11 jaar geleden 8
0
Fixed

Alpha clip with transformed UVs does not compile

Marc 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 2
0
Fixed

Can't use Specular Map(Texture2D) with Deffered and Lightmapping

Tharyn Valavanis 10 jaar geleden bijgewerkt 10 jaar geleden 6