0
Planned

Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
Plug in a slider to the mip slot of a normal map, compile, then adjust that slider in Shaderforge. Slowness will ensue. However, the material responds just fine.

Answer

Answer
Planned
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)
Answer
Planned
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)