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Geplant

Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
Plug in a slider to the mip slot of a normal map, compile, then adjust that slider in Shaderforge. Slowness will ensue. However, the material responds just fine.

Antwort

Antwort
Geplant
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)
Antwort
Geplant
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)