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Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
Plug in a slider to the mip slot of a normal map, compile, then adjust that slider in Shaderforge. Slowness will ensue. However, the material responds just fine.

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Odpowiedź
Planowane
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)
Odpowiedź
Planowane
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)