0
Planned

Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
Plug in a slider to the mip slot of a normal map, compile, then adjust that slider in Shaderforge. Slowness will ensue. However, the material responds just fine.

Antwoord

Antwoord
Planned
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)
Antwoord
Planned
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)