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Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 0
Plug in a slider to the mip slot of a normal map, compile, then adjust that slider in Shaderforge. Slowness will ensue. However, the material responds just fine.

Solution

Solution
Prévu
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)
Solution
Prévu
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)