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Kavandatud

Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt 11 aastat tagasi uuendaja Freya Holmér (Developer) 11 aastat tagasi 0
Plug in a slider to the mip slot of a normal map, compile, then adjust that slider in Shaderforge. Slowness will ensue. However, the material responds just fine.

Vasta

Vasta
Kavandatud
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)
Vasta
Kavandatud
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)