
0
Planlagt
Biasing the mips of a normal map causes sluggishness in ShaderForge.
Plug in a slider to the mip slot of a normal map, compile, then adjust that slider in Shaderforge. Slowness will ensue. However, the material responds just fine.
Svar

0
Svar
Planlagt
Freya Holmér (Developer) 11 år siden
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)

Svar
Planlagt
It's the node previews updating as you drag the slider! I've planned to add a way of telling it to only update the nodes when releasing, instead of per-frame :)
Kundesupport af UserEcho