Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+4
Naprawione

Deferred Light Map Support Shader Error

Branden Turner 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 6
+4

Parameter separator

Kajfa 11 lat temu 0
+4
Ukończony

In the Graph Editor have the Option to reopen another shader, without to have close the win and reopen again.

Deo 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 2
+4
W trakcie analizy

Unity 5: Issues lightmapping with shaders containing Opacity Clip

Br00d 10 lat temu Ostatnio zmodyfikowane przez behealed 8 lat temu 27
+4
Naprawione

Shader error: 'gl_' : reserved built-in name

MaverickDQ 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 8
+4
W trakcie analizy

Support for Terrain dependency shaders

Arda Güneş 11 lat temu Ostatnio zmodyfikowane przez Conor O'Kane 7 lat temu 12
+4
W trakcie analizy

Texture tiling and offset

Zeblote 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
+4
To nie jest błąd

Shader that works with new UI Text?

olarme 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 8 lat temu 4
+4
W trakcie analizy

Sample normal from heightmap

msperling 11 lat temu Ostatnio zmodyfikowane przez M. Dittmann 8 lat temu 7
+4
Ukończony

Dragging a texture in automatically creates a Texture 2D node

ninjacharlie 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0