Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2
Naprawione

Compile error occurs in Unity 5.3 (v1.25)

Panerox 9 lat temu zaktualizowano 9 lat temu 6
+2
W trakcie analizy

Support for custom programmable nodes

LennardF1989 11 lat temu zaktualizowano 11 lat temu 4
+2
W trakcie analizy

A shader mode that is compatible with the 4.6 UI system

Germain 10 lat temu Ostatnio zmodyfikowane przez Tim Aksu 8 lat temu 11
+2
W trakcie analizy

Tessellation silhouette problem with Global Fog

Lionel Gallat 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 9
+2
W trakcie analizy

Split components of Normal Dir.

Andrei Nadin 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 9
+2
W trakcie analizy

pleas add the ability to use both Opacity and Opacity clip

Viktor Komarovskikh 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
+2
W trakcie analizy

Relay with Texture Asset

Wagner de Souza 10 lat temu Ostatnio zmodyfikowane przez Kayl Myers 9 lat temu 5
+2
Naprawione

Properties don't fit into the window when they are many

arttea 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 3
+2
W trakcie analizy

Multiple Shaders from single Node Tree ("Conditional Compilation")

Tomáš Mariančík 11 lat temu zaktualizowano 11 lat temu 2
+2
W trakcie analizy

Lightmap Support not baking the correct brightness

William Lau 11 lat temu Ostatnio zmodyfikowane przez Robert Berrier 8 lat temu 14