Shader Forge
EN
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Sign in / Sign up
EN
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Sign in / Sign up
Feedback
Ideas
0
Completed
block/grey specular/gloss on shader while in lambert mode.
hugobeyer
11 years ago
•
updated by
Freya Holmér (Developer)
11 years ago
•
0
Vote
0
Undo
Follow
Answer
0
Answer
Completed
Freya Holmér (Developer)
11 years ago
This has now been fixed since Alpha 0.09 :)
|
Replies
0
Oldest first
Newest first
Oldest first
0
Planned
Freya Holmér (Developer)
11 years ago
Reply
|
0
Answer
Completed
Freya Holmér (Developer)
11 years ago
This has now been fixed since Alpha 0.09 :)
Reply
|
Customer support service
by UserEcho
Share
Topic stats
0
Votes
0
Replies
1
Followers
5,288
Views
This has now been fixed since Alpha 0.09 :)