Twoje zadania wg statusu

21 0 0 7 0 14 0
Wszystkie Nowy w trakcie analizy Planowane Rozpoczęte Ukończony Odrzucone
+29
Planowane

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 11 lat temu Ostatnio zmodyfikowane przez Cindy Byrd 1 miesiąc temu 21
0
Ukończony

Offset factor support

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 5
0
Planowane

Zooming and panning should do bounds checking, so that it's always near the node tree

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0
0
Planowane

The mesh preview window doesn't seem to be capable of focusing small meshes

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0
0
Naprawione

Clicking in the search area with a small Shader Forge window hits the buttons behind it

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0
0
Naprawione

Beta 0.15 - Some shaders will never stop loading when opened in SF

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 7
0
Naprawione

Beta 0.15 - Desaturate incorrectly outputs a Vector1/Value when doing partial desaturation

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0
+5
Planowane

A waveform node with inputs for Wavelength, Amplitude and Time

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0
0
Naprawione

Component mask allows selection of invalid channels

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0
+1
Naprawione

Shaders using the time node doesn't animate in-game

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 2