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0
Fixed

Changing the Light Quality to Per-Vertex throws lots of shader errors

carlos wilkes 11 ár síðan updated by Freya Holmér (Developer) 10 ár síðan 1
0
Planned

Choosing a different mesh causes the nodes to shift

carlos wilkes 11 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 0
0
Planned

Node windows have inconsistent borders, padding, & alignment

carlos wilkes 11 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 1