Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Færdig

Specify Shader fallbacks

Andrei Nadin 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 1
+1

Cutout do not receive self shadows

MaverickDQ 9 år siden opdateret af Br00d 9 år siden 1
+1
Ikke en bug

Object postion not working correctly

Steve Clark 11 år siden opdateret af Freya Holmér (Developer) 9 år siden 8
+1
Fast

Fresnel node plugged into Alpha Clip creates error

msperling 11 år siden opdateret af Argento Dragone 10 år siden 7
+1
Under vurdering

Reload Texture in Texture node

Andrei Nadin 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 0
+1
Færdig

Inner Product/Matrix Product Node

Andrei Nadin 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 2
+1
Færdig

HDR color property

Dennis V H 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 2
+1
Færdig

Panning around the graph on ALT+MMB/MMB/Q+LMB

Andrei Nadin 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 1
+1
Under vurdering

Turn of Shadows while using an alpha

twoc46 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 4

Kundesupport af UserEcho