Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér


Wird überprüft

User defined nodes to encapsulate frequently used functions

elliot.bentine vor 8 Jahren aktualisiert von LennardF1989 vor 4 Jahren 22

Move the light source in the Preview window

Andrei Nadin vor 8 Jahren aktualisiert von Alexpaul vor 3 Jahren 15

Undo functionality

marko.permanto vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 7 Jahren 17
Wird überprüft

Highlighting your inputs and outputs when clicked.

jesse vor 8 Jahren aktualisiert von behealed vor 4 Jahren 8

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) vor 8 Jahren aktualisiert von QuiteNice vor 7 Jahren 4
Wird überprüft

Lightmap support for Custom Lighting Shader

CosmosTBear vor 7 Jahren aktualisiert von Chun Zhu vor 5 Jahren 19

texture arrays and gpu instancing.

Ablab vor 5 Jahren aktualisiert von indieDoroid vor 4 Jahren 7

How to create a Sprites-Default shader?

Janaka Prasad vor 7 Jahren aktualisiert von Shadi Muklashy vor 6 Jahren 30

Ability to add comment to an area of nodes

AndyZ vor 6 Jahren aktualisiert von Julian Rocholl vor 4 Jahren 1

It should be possible to incorporate stuff from custom ".cginc" includes in code blocks.

Bob Aman vor 7 Jahren aktualisiert von Freya Holmér (Developer) vor 4 Jahren 6