Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér


Under review

User defined nodes to encapsulate frequently used functions

elliot.bentine 8 jaar geleden bijgewerkt door LennardF1989 4 jaar geleden 22

Move the light source in the Preview window

Andrei Nadin 8 jaar geleden bijgewerkt door Alexpaul 3 jaar geleden 15

Undo functionality

marko.permanto 8 jaar geleden bijgewerkt door Freya Holmér (Developer) 7 jaar geleden 17
Under review

Highlighting your inputs and outputs when clicked.

jesse 8 jaar geleden bijgewerkt door behealed 4 jaar geleden 8

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 8 jaar geleden bijgewerkt door QuiteNice 7 jaar geleden 4
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear 7 jaar geleden bijgewerkt door Chun Zhu 5 jaar geleden 19

texture arrays and gpu instancing.

Ablab 5 jaar geleden bijgewerkt door indieDoroid 4 jaar geleden 7

How to create a Sprites-Default shader?

Janaka Prasad 7 jaar geleden bijgewerkt door Shadi Muklashy 6 jaar geleden 30

Ability to add comment to an area of nodes

AndyZ 6 jaar geleden bijgewerkt door Julian Rocholl 4 jaar geleden 1

It should be possible to incorporate stuff from custom ".cginc" includes in code blocks.

Bob Aman 7 jaar geleden bijgewerkt door Freya Holmér (Developer) 4 jaar geleden 6