Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Intersection fading not affected by offset

brum vor 8 Jahren aktualisiert vor 8 Jahren 2
0

Flickering when use Shader Forge PBL light mode with Bloom.

Tim Lee vor 8 Jahren aktualisiert vor 7 Jahren 1
0
Not a bug

backface culling not working 1.36

crogerswavedash vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 2
0

Premultiplied Alpha blend throws warnings

brum vor 8 Jahren 0
0
Fixed

Editor won't open in 2017.1.0b3

boof vor 8 Jahren aktualisiert von Zack Black vor 7 Jahren 20
0

SF editor blank page after pressing play

roy arechiga vor 8 Jahren 0
0
Fixed

Shader Forge's Glass-Complex breaks when Anti Aliasing is turn on

pshaw vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 2
0
Fixed

Editor won't open in 5.6

Keenan Woodall vor 8 Jahren aktualisiert von Franco Dario Vor 14 Stunden 11
0
Wird überprüft

I hope that SF can have multi-comment like ue4's blueprint

WuLightSun vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 1
0

A light to light unlit surfaces

Terahard Studios vor 8 Jahren 0