Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Wird überprüft

Use both Scroll and curser position for quickpicker

Kajfa vor 11 Jahren aktualisiert vor 11 Jahren 2
0
Fixed

A0.08 - object set to receive shadows is receiving ALL shadows

Marc vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
0
Fixed

Refraction and LUT color correction

Papetura vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 4
0
Not a bug

Terrain Shader Textures Blurry compared to Default.

Jordan Gabrielle vor 10 Jahren aktualisiert vor 10 Jahren 8
0
Wird überprüft

Null reference exception (maybe too much nodes ?)

Jonathan Lefebvre vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
0

DX11 Depth Maps are offset to color output

Felix Herbst vor 10 Jahren 0
0
Fertiggestellt

self illumination

krazor vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
0
Fixed

First time load problem

marko permanto vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
0
Wird überprüft

Sometimes, deleting nodes take forever

Zylber Bill vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
0
Abgelehnt

Refraction mask

Artur Magomedov vor 11 Jahren aktualisiert von Sam Walz vor 9 Jahren 3