Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
En revisión

Non Additive Lighting for non photorealistic style

sugarchap hace 8 años actualizado por Freya Holmér (Developer) hace 8 años 3
0

Masking effect shader

bach44 hace 8 años 0
0
COMPLETADO

Bloom Post Processing

Ztripez von Matern hace 8 años actualizado por Freya Holmér (Developer) hace 8 años 1
0

Can't recreate particles/additive shader

Rich Maurer hace 8 años 0
0

Billboard view angle wrong and texture is reversed/flipped

Naticus hace 8 años 0
0
En revisión

Immediate crash of SF 1.36 on start in Unity 5.5.2p4

stefan hace 8 años actualizado hace 8 años 2
0
Solucionado

Bad looking shadow artefacts

CellarPhantom hace 8 años actualizado por Lucas Warner hace 7 años 3
0

Adding the "Ztest always" option

Cambesa hace 8 años 0