Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3
À l'étude

Add cook-torrence and oren nyar

Stefano Provenzano il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 1
+3

custom render type

David Motalík il y a 9 ans 0
+3

Channel select node

Jason Booth il y a 11 ans mis à jour par msperling il y a 11 ans 6
+3

Casted shadow transparency

Ivan ZHdanov il y a 9 ans mis à jour par JuliuszK il y a 8 ans 1
+3
Corrigé

Unity 5.0.0b20

vincent il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 1
+3

Decode Lightmap Nodes

Brian Hall il y a 11 ans 0
+2

Environment lighting not working for Deferred render path in SF 1.38 in Unity 2017.3.1

Joeri il y a 7 ans mis à jour par FDsagizi il y a 7 ans 2
+2

Can't permanently turn off #pragma only_renderers

behealed il y a 7 ans mis à jour par nickolas g russell il y a 7 ans 2
+2

Unity 2017 lighting mode Shadowmask does not work

bibobabo2 il y a 7 ans 0
+2

2017.1,0f3 Baked GI not working correctly with SF shaders

bacteria il y a 7 ans 0