Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
W trakcie analizy

Use both Scroll and curser position for quickpicker

Kajfa 11 lat temu zaktualizowano 11 lat temu 2
0
Naprawione

A0.08 - object set to receive shadows is receiving ALL shadows

Marc 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0
Naprawione

Refraction and LUT color correction

Papetura 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 4
0
To nie jest błąd

Terrain Shader Textures Blurry compared to Default.

Jordan Gabrielle 10 lat temu zaktualizowano 10 lat temu 8
0
W trakcie analizy

Null reference exception (maybe too much nodes ?)

Jonathan Lefebvre 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
0

DX11 Depth Maps are offset to color output

Felix Herbst 10 lat temu 0
0
Ukończony

self illumination

krazor 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
Naprawione

First time load problem

marko permanto 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
0
W trakcie analizy

Sometimes, deleting nodes take forever

Zylber Bill 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
Odrzucone

Refraction mask

Artur Magomedov 11 lat temu Ostatnio zmodyfikowane przez Sam Walz 9 lat temu 3