SF has now been discontinued - thank you for all your feedback!
Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.
For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)
Popular ideas 586
Latest updates 1.350
Latest Fixes 667
I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing
Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high
For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?
This should now be fixed in 1.27
I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.
Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?
How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?
We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.
You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll
In double sided shaders it would be useful to tell the two sides apart.
If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.
If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)
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