SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.


If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!


For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)


// Freya Holmér

Changelog




Popular ideas 584

+74
Under review

User defined nodes to encapsulate frequently used functions

elliot.bentine fa 5 anys • updated by LennardF1989 fa 2 anys 22
+35
Under review

Highlighting your inputs and outputs when clicked.

jesse fa 5 anys • updated by behealed fa 2 anys 8
+29
Planned

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) fa 5 anys • updated by QuiteNice fa 4 anys 4
+28
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear fa 5 anys • updated by Chun Zhu fa 2 anys 19
+28

texture arrays and gpu instancing.

Ablab fa 3 anys • updated by indieDoroid fa 1 any 7

Latest updates 1.348

0

Distribution of created shader file

kullboys fa 1 mes 0
0

Why there is a line

V PC fa 2 mesos • actualitzat fa 2 mesos 1
0

PBR shader dosen't work on iOS device

聂志境 fa 2 mesos • actualitzat fa 2 mesos 2
0

Opacity clip material renders black on 2017.2 for iOS

baroquedub fa 4 mesos • actualitzat fa 3 mesos 1
+4

Light Probes and Ambient light is broken in default PBR/deferred shader

warby fa 6 mesos • updated by Oliver Iking fa 4 mesos 1

Latest Fixes 667

0
Completat

How to use shader Forge achieve the roughness of fabric

Mingpo Huang fa 2 anys • updated by anonymous fa 5 mesos 2

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Answer

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high

+1
Completat

ShaderForge recreation of Standard Shader Gloss Response

George Allan fa 2 anys • updated by Justin spice fa 6 mesos 10

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Answer

This should now be fixed in 1.27

0
Fixed

Editor won't open in 5.6

Keenan Woodall fa 1 any • updated by Justin spice fa 6 mesos 5

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.


Answer

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

0
Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin fa 10 mesos • updated by baroquedub fa 6 mesos 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Answer

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

+1
Completat

Two-sided sign node

zoltan.erdokovy fa 5 anys • updated by AntonioEffectsFX fa 6 mesos 11

In double sided shaders it would be useful to tell the two sides apart.


If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Answer
This has now been fixed in 1.18. No more artifacts + this node :)