Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


Popular ideas 579

+72
Under vurdering

User defined nodes to encapsulate frequently used functions

elliot.bentine 4 år siden • opdateret af LennardF1989 1 år siden 22
+35
Under vurdering

Highlighting your inputs and outputs when clicked.

jesse 4 år siden • opdateret af behealed 1 år siden 8
+29
Planlagt

You should be able to create a shader without specifying where to save it first

Joachim Holmér (Developer) 4 år siden • opdateret af QuiteNice 4 år siden 4
+28
Under vurdering

Lightmap support for Custom Lighting Shader

CosmosTBear 4 år siden • opdateret af Chun Zhu 2 år siden 19
+26

Ability to add comment to an area of nodes

AndyZ 3 år siden • opdateret af Julian Rocholl 7 måneder siden 1

Latest updates 1.332

+1

Soft Particals and Depth Blend don't work with ShaderFroge Shader.

Viktor Komarovskikh 4 år siden • opdateret af amir buganov 12 timer siden 1
+1

Environment lighting not working for Deferred render path in SF 1.38 in Unity 2017.3.1

Joeri i går kl. 04:31 • opdateret 14 timer siden 1
0
Ikke en bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 4 måneder siden • opdateret af baroquedub i går kl. 03:43 4
0

Shader cannot be opened anymore in SF!

Gekigengar 2 dage siden 0
+1
Færdig

Two-sided sign node

zoltan.erdokovy 4 år siden • opdateret af AntonioEffectsFX 2 dage siden 11

Latest Fixes 667

0
Ikke en bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 4 måneder siden • opdateret af baroquedub i går kl. 03:43 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Svar
Joachim Holmér (Developer) 4 måneder siden

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

+1
Færdig

Two-sided sign node

zoltan.erdokovy 4 år siden • opdateret af AntonioEffectsFX 2 dage siden 11

In double sided shaders it would be useful to tell the two sides apart.


If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Svar
This has now been fixed in 1.18. No more artifacts + this node :)

0
Fast

Won't display shader nodes anymore

Gabe Newell 4 uger siden • opdateret 4 uger siden 3

I created this shader with Shader Forge but suddenly it stopped displaying upon a new opening of the file: https://drive.google.com/file/d/1J4pABi4hPRJZPNok-ZyEJJ7JsjtUqyBR/view?usp=drivesdk

All my other shaders open and display properly

Svar

Nevermind it's back.

+2
Færdig

Is it possible to set stencil shader and blending options using a property?

Edwon 2 år siden • opdateret af Alexpaul 4 uger siden 7

I would like to be able to have int property that I can then use to set which stencil buffer I'm writing into.Being able to do that would increase flexibility massively.

Svar
Joachim Holmér (Developer) 6 måneder siden

Exposing stencil buffer values as properties is now supported as of SF 1.38

+42
Færdig

Move the light source in the Preview window

Andrei Nadin 4 år siden • opdateret af Alexpaul 4 uger siden 15

Add a right mouse drag in the preview window to change the light direction? sometimes it is very handy to be able to see the back of the mesh

Svar
As of 1.20, you can now rotate the lights using RMB :)

Kundesupport af UserEcho