SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.


If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!


For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)


// Freya Holmér

Changelog




Popular ideas 581

+73
Under vurdering

User defined nodes to encapsulate frequently used functions

elliot.bentine 5 år siden • opdateret af LennardF1989 1 år siden 22
+35
Under vurdering

Highlighting your inputs and outputs when clicked.

jesse 5 år siden • opdateret af behealed 2 år siden 8
+29
Planlagt

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 5 år siden • opdateret af QuiteNice 4 år siden 4
+28
Under vurdering

Lightmap support for Custom Lighting Shader

CosmosTBear 4 år siden • opdateret af Chun Zhu 2 år siden 19
+28

texture arrays and gpu instancing.

Ablab 2 år siden • opdateret af indieDoroid 12 måneder siden 7

Latest updates 1.345

0

Opacity clip material renders black on 2017.2 for iOS

baroquedub 2 måneder siden • opdateret 1 måned siden 1
+4

Light Probes and Ambient light is broken in default PBR/deferred shader

warby 4 måneder siden • opdateret af Oliver Iking 2 måneder siden 1
0

Wind Zone value

Matthew Murchison 2 måneder siden • opdateret 2 måneder siden 0
+11

Nintendo Switch support

jjsteele 10 måneder siden • opdateret af JT 3 måneder siden 2
0

Connecting a 'Face Sign' node to a tree which outputs to 'Vertex Offset' causes shader error.

Devin Cory 3 måneder siden • opdateret 3 måneder siden 1

Latest Fixes 667

0
Færdig

How to use shader Forge achieve the roughness of fabric

Mingpo Huang 2 år siden • opdateret af anonymous 3 måneder siden 2

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Svar

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high

+1
Færdig

ShaderForge recreation of Standard Shader Gloss Response

George Allan 2 år siden • opdateret af Justin spice 4 måneder siden 10

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Svar

This should now be fixed in 1.27

0
Fast

Editor won't open in 5.6

Keenan Woodall 1 år siden • opdateret af Justin spice 4 måneder siden 5

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.


Svar

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

0
Ikke en bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 8 måneder siden • opdateret af baroquedub 4 måneder siden 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Svar
Freya Holmér (Developer) 8 måneder siden

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

+1
Færdig

Two-sided sign node

zoltan.erdokovy 5 år siden • opdateret af AntonioEffectsFX 4 måneder siden 11

In double sided shaders it would be useful to tell the two sides apart.


If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Svar
This has now been fixed in 1.18. No more artifacts + this node :)

Kundesupport af UserEcho