Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


Popular ideas 579

+72
Under review

User defined nodes to encapsulate frequently used functions

elliot.bentine vor 4 Jahren • aktualisiert von LennardF1989 vor 1 vor einem Jahr 22
+35
Under review

Highlighting your inputs and outputs when clicked.

jesse vor 4 Jahren • aktualisiert von behealed vor 1 vor einem Jahr 8
+29
Planned

You should be able to create a shader without specifying where to save it first

Joachim Holmér (Developer) vor 4 Jahren • aktualisiert von QuiteNice vor 4 Jahren 4
+28
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear vor 4 Jahren • aktualisiert von Chun Zhu vor 2 Jahren 19
+26

Ability to add comment to an area of nodes

AndyZ vor 3 Jahren • aktualisiert von Julian Rocholl vor 7 Monaten 1

Latest updates 1.332

+1

Soft Particals and Depth Blend don't work with ShaderFroge Shader.

Viktor Komarovskikh vor 4 Jahren • aktualisiert von amir buganov Vor 12 Stunden 1
+1

Environment lighting not working for Deferred render path in SF 1.38 in Unity 2017.3.1

Joeri gestern um 04:31 • aktualisiert Vor 14 Stunden 1
0
Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin vor 4 Monaten • aktualisiert von baroquedub gestern um 03:43 4
0

Shader cannot be opened anymore in SF!

Gekigengar vor 2 Tagen 0
+1
Fertiggestellt

Two-sided sign node

zoltan.erdokovy vor 4 Jahren • aktualisiert von AntonioEffectsFX vor 2 Tagen 11

Latest Fixes 667

0
Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin vor 4 Monaten • aktualisiert von baroquedub gestern um 03:43 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Antworte

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

+1
Fertiggestellt

Two-sided sign node

zoltan.erdokovy vor 4 Jahren • aktualisiert von AntonioEffectsFX vor 2 Tagen 11

In double sided shaders it would be useful to tell the two sides apart.


If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Antworte
This has now been fixed in 1.18. No more artifacts + this node :)

0
Fixed

Won't display shader nodes anymore

Gabe Newell vor 4 Wochen • aktualisiert vor 4 Wochen 3

I created this shader with Shader Forge but suddenly it stopped displaying upon a new opening of the file: https://drive.google.com/file/d/1J4pABi4hPRJZPNok-ZyEJJ7JsjtUqyBR/view?usp=drivesdk

All my other shaders open and display properly

Antworte

Nevermind it's back.

+2
Fertiggestellt

Is it possible to set stencil shader and blending options using a property?

Edwon vor 2 Jahren • aktualisiert von Alexpaul vor 4 Wochen 7

I would like to be able to have int property that I can then use to set which stencil buffer I'm writing into.Being able to do that would increase flexibility massively.

Antworte

Exposing stencil buffer values as properties is now supported as of SF 1.38

+42
Fertiggestellt

Move the light source in the Preview window

Andrei Nadin vor 4 Jahren • aktualisiert von Alexpaul vor 4 Wochen 15

Add a right mouse drag in the preview window to change the light direction? sometimes it is very handy to be able to see the back of the mesh

Antworte
As of 1.20, you can now rotate the lights using RMB :)