Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér


Popular ideas 581

Under review

User defined nodes to encapsulate frequently used functions

elliot.bentine 5 year бұрын • updated by LennardF1989 1 year бұрын 22
Under review

Highlighting your inputs and outputs when clicked.

jesse 5 year бұрын • updated by behealed 2 year бұрын 8

You should be able to create a shader without specifying where to save it first

Joachim Holmér (Developer) 5 year бұрын • updated by QuiteNice 4 year бұрын 4
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear 4 year бұрын • updated by Chun Zhu 2 year бұрын 19

texture arrays and gpu instancing.

Ablab 2 year бұрын • updated by indieDoroid 10 ай бұрын 7

Latest updates 1345


Opacity clip material renders black on 2017.2 for iOS

baroquedub 1 апта бұрын • жаңартылды 1 апта бұрын 0

Light Probes and Ambient light is broken in default PBR/deferred shader

warby 2 ай бұрын • updated by Oliver Iking 2 апта бұрын 1

Wind Zone value

Matthew Murchison 3 апта бұрын • жаңартылды 3 апта бұрын 0

Nintendo Switch support

jjsteele 8 ай бұрын • updated by JT 3 апта бұрын 2

Connecting a 'Face Sign' node to a tree which outputs to 'Vertex Offset' causes shader error.

Devin Cory 4 апта бұрын • жаңартылды 4 апта бұрын 1

Latest Fixes 667


How to use shader Forge achieve the roughness of fabric

Mingpo Huang 2 year бұрын • updated by Alan Ward 1 ай бұрын 2

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Joachim Holmér (Developer) 2 year бұрын

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high


ShaderForge recreation of Standard Shader Gloss Response

George Allan 2 year бұрын • updated by Justin spice 2 ай бұрын 10

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Joachim Holmér (Developer) 2 year бұрын

This should now be fixed in 1.27


Editor won't open in 5.6

Keenan Woodall 12 ай бұрын • updated by Justin spice 2 ай бұрын 5

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.

Joachim Holmér (Developer) 12 ай бұрын

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 6 ай бұрын • updated by baroquedub 2 ай бұрын 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Joachim Holmér (Developer) 6 ай бұрын

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll


Two-sided sign node

zoltan.erdokovy 4 year бұрын • updated by AntonioEffectsFX 2 ай бұрын 11

In double sided shaders it would be useful to tell the two sides apart.

If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Joachim Holmér (Developer) 3 year бұрын
This has now been fixed in 1.18. No more artifacts + this node :)