SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.


If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!


For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)


// Freya Holmér

Changelog




Popular ideas 586

+74
Under review

User defined nodes to encapsulate frequently used functions

elliot.bentine 5 year бұрын • updated by LennardF1989 2 year бұрын 22
+35
Under review

Highlighting your inputs and outputs when clicked.

jesse 5 year бұрын • updated by behealed 2 year бұрын 8
+29
Planned

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 5 year бұрын • updated by QuiteNice 4 year бұрын 4
+28
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear 5 year бұрын • updated by Chun Zhu 2 year бұрын 19
+28

texture arrays and gpu instancing.

Ablab 3 year бұрын • updated by indieDoroid 1 year бұрын 7

Latest updates 1350

0

HDSRP support and already created shader conversion

holikri 1 апта бұрын 0
0
Under review

Outline Width Causes Point Light Flicker

Stephen Boyce 1 year бұрын • updated by Jon Demos 3 апта бұрын 4
0

pattisfood

pattisfood 1 ай бұрын 0
0

Distribution of created shader file

kullboys 3 ай бұрын 0
0

Why there is a line

V PC 4 ай бұрын • жаңартылды 4 ай бұрын 1

Latest Fixes 667

0
Аяқталған

How to use shader Forge achieve the roughness of fabric

Mingpo Huang 2 year бұрын • updated by anonymous 7 ай бұрын 2

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Answer
Freya Holmér (Developer) 2 year бұрын

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high

+1
Аяқталған

ShaderForge recreation of Standard Shader Gloss Response

George Allan 3 year бұрын • updated by Justin spice 8 ай бұрын 10

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Answer
Freya Holmér (Developer) 2 year бұрын

This should now be fixed in 1.27

0
Fixed

Editor won't open in 5.6

Keenan Woodall 1 year бұрын • updated by Justin spice 8 ай бұрын 5

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.


Answer
Freya Holmér (Developer) 1 year бұрын

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

0
Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 1 year бұрын • updated by baroquedub 8 ай бұрын 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Answer
Freya Holmér (Developer) 12 ай бұрын

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

+1
Аяқталған

Two-sided sign node

zoltan.erdokovy 5 year бұрын • updated by AntonioEffectsFX 8 ай бұрын 11

In double sided shaders it would be useful to tell the two sides apart.


If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Answer
Freya Holmér (Developer) 3 year бұрын
This has now been fixed in 1.18. No more artifacts + this node :)