SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.


If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!


For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)


// Freya Holmér

Changelog




Popular ideas 590

+74
W trakcie analizy

User defined nodes to encapsulate frequently used functions

elliot.bentine 8 lat temu Ostatnio zmodyfikowane przez LennardF1989 4 lat temu 22
+35
W trakcie analizy

Highlighting your inputs and outputs when clicked.

jesse 7 lat temu Ostatnio zmodyfikowane przez behealed 4 lat temu 8
+29
Planowane

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 8 lat temu Ostatnio zmodyfikowane przez QuiteNice 7 lat temu 4
+28
W trakcie analizy

Lightmap support for Custom Lighting Shader

CosmosTBear 7 lat temu Ostatnio zmodyfikowane przez Chun Zhu 5 lat temu 19
+28

texture arrays and gpu instancing.

Ablab 5 lat temu Ostatnio zmodyfikowane przez indieDoroid 4 lat temu 7

Latest updates 1 354

+2
W trakcie analizy

Cannot open shader anymore (Null Reference Exception)

Julian Allescher 5 lat temu Ostatnio zmodyfikowane przez Anton Paramonov 12 miesięcy temu 12
+2
Ukończony

Is it possible to set stencil shader and blending options using a property?

Edwon 5 lat temu Ostatnio zmodyfikowane przez Weaveron Textile 2 lat temu 8
0

How To create Wireframe Shader?

Artyom Arshakyan 2 lat temu 0
+7
Ukończony

Ability to add comments to nodes

colin 7 lat temu Ostatnio zmodyfikowane przez Solution Temple 2 lat temu 6
+7

Issue with UV coordinates with multiple textures(sprites) using an atlas

Marcelo Spiezzi Raimbault 4 lat temu Ostatnio zmodyfikowane przez Tomasz Ostafin 2 lat temu 1

Latest Fixes 667

+2
Ukończony

Is it possible to set stencil shader and blending options using a property?

Edwon 5 lat temu Ostatnio zmodyfikowane przez Weaveron Textile 2 lat temu 8

I would like to be able to have int property that I can then use to set which stencil buffer I'm writing into.Being able to do that would increase flexibility massively.

Odpowiedź

Exposing stencil buffer values as properties is now supported as of SF 1.38

+7
Ukończony

Ability to add comments to nodes

colin 7 lat temu Ostatnio zmodyfikowane przez Solution Temple 2 lat temu 6

I'm generating shader networks that are getting disturbingly large! Until there's the ability to zoom in and out, the only way I can think of that would allow me to organise things a bit better would be the ability to add a comment to any node -- also good for documenting what does what when making example shaders.

Odpowiedź
There are multiple ways in which you will be able to organize and view your node trees, all which are planned :)
- Zooming
- Node comments
- Area comments
- Nested nodes

Edit: A little late update; but commenting is now possible as of Beta 0.15, by right-clicking on nodes :)
0
Ukończony

How to use shader Forge achieve the roughness of fabric

Mingpo Huang 5 lat temu Ostatnio zmodyfikowane przez anonymous 3 lat temu 2

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Odpowiedź

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high

+1
Ukończony

ShaderForge recreation of Standard Shader Gloss Response

George Allan 5 lat temu Ostatnio zmodyfikowane przez Justin spice 3 lat temu 10

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Odpowiedź

This should now be fixed in 1.27

0
Naprawione

Editor won't open in 5.6

Keenan Woodall 4 lat temu Ostatnio zmodyfikowane przez Justin spice 3 lat temu 5

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.


Odpowiedź

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?