SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.


If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!


For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)


// Freya Holmér

Changelog




Popular ideas 586

+74
Ülevaatamisel

User defined nodes to encapsulate frequently used functions

elliot.bentine 5 aastat tagasi • uuendaja LennardF1989 2 aastat tagasi 22
+35
Ülevaatamisel

Highlighting your inputs and outputs when clicked.

jesse 5 aastat tagasi • uuendaja behealed 2 aastat tagasi 8
+29
Kavandatud

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 5 aastat tagasi • uuendaja QuiteNice 5 aastat tagasi 4
+28
Ülevaatamisel

Lightmap support for Custom Lighting Shader

CosmosTBear 5 aastat tagasi • uuendaja Chun Zhu 2 aastat tagasi 19
+28

texture arrays and gpu instancing.

Ablab 3 aastat tagasi • uuendaja indieDoroid 1 aasta tagasi 7

Latest updates 1350

0
Ülevaatamisel

Unity 5.6.3 on Mac: "Shader is not supported by this GPU" (worked in 5.5)

Luke Schneider 1 aasta tagasi • uuendaja FHeaven Ak 1 kuu tagasi 4
0

HDSRP support and already created shader conversion

holikri 2 kuud tagasi 0
0
Ülevaatamisel

Outline Width Causes Point Light Flicker

Stephen Boyce 1 aasta tagasi • uuendaja Jon Demos 3 kuud tagasi 4
0

pattisfood

pattisfood 3 kuud tagasi 0
0

Distribution of created shader file

kullboys 5 kuud tagasi 0

Latest Fixes 667

0
Lõpetatud

How to use shader Forge achieve the roughness of fabric

Mingpo Huang 3 aastat tagasi • uuendaja anonymous 9 kuud tagasi 2

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Vasta
Freya Holmér (Developer) 3 aastat tagasi

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high

+1
Lõpetatud

ShaderForge recreation of Standard Shader Gloss Response

George Allan 3 aastat tagasi • uuendaja Justin spice 10 kuud tagasi 10

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Vasta
Freya Holmér (Developer) 2 aastat tagasi

This should now be fixed in 1.27

0
Fixed

Editor won't open in 5.6

Keenan Woodall 2 aastat tagasi • uuendaja Justin spice 10 kuud tagasi 5

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.


Vasta
Freya Holmér (Developer) 2 aastat tagasi

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

0
Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 1 aasta tagasi • uuendaja baroquedub 10 kuud tagasi 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Vasta
Freya Holmér (Developer) 1 aasta tagasi

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

+1
Lõpetatud

Two-sided sign node

zoltan.erdokovy 5 aastat tagasi • uuendaja AntonioEffectsFX 10 kuud tagasi 11

In double sided shaders it would be useful to tell the two sides apart.


If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Vasta
Freya Holmér (Developer) 3 aastat tagasi
This has now been fixed in 1.18. No more artifacts + this node :)